GravitreX started as a contender in the Swedish Game Awards 2009 Warm-up competition "80's Warm-up". It was a one week competition, and the games were supposed to look and feel like the games of the 80's. We went for a Vectrex look, but with Monochrome green lines instead of the white/blueish of the Vectrex, and C-64-style sounds and music. Kalle, who did the music, actually loaded a tracker into a C-64 emulator and made the music in that. GravitreX won that competition, and was later ported to Android. After a few years on Android, it was then turned into an arcade cabinet. Two or three cabinets still exist today, in different barcades in the Phoenix Arizona region.
It's a 2D physics simulation that has you trying to land two ships on their respective platform. Like the old classic Lunar Lander, but much more difficult and more heavily physics based.
Two ships to land, even in singleplayer
Ships are equipped with a grabber which can be used to lift boxes or other ships
Ships are also equipped with an AutoHover System which can be activated by holding down the Switch Ships button (B)
Ships have lots of systems that can be damaged
When damaged, a classic synthetic voice will say what systems are damaged
The voice warnings can be acknowledged (muted) by pressing a button
As this is the Arcade version, every play you will start on level one with three ships
35 levels of increasing difficulty. We are not kidding on this one.
Perfect for Arcade Cabinets, can even be set up to accept coins
Classic arcade style highscore with initials, with online entries from your Steam friends (All-time), and Global (Today).